1. Territory and Legend Selection: Each team selects their own Territory and Legend to connect.
Atlas Seminar is a classroom seminar game that gets students to connect what they're studying with why they're studying it.
Students make those connections through original creations: dramas, illustrations, recitations, and more.
To play, you need to make 3 kinds of "cards"...
Territory
The content you're studying in class: a story, poem, map, speech, image, artifact, document, chapter, scene, or source.
Legend
A concept, claim, theme, pattern, or key idea from your class. (The ideas that your content prove.)
Ink
The method students will use to show the connection (acting, drawing, quoting, etc.)
Then...
- Host assigns the same Ink card for every team in the round.
- Teams secretly pick one Territory and one Legend.
- Teams make a Map to connect their two cards: a unique artifact that reveals both the content and the key idea.
2. Ink Selection: The host (you) assigns one Ink card for every team to use in a round.

3. Sharing and Voting: Teams present their final creations, and every other team votes on which Territory and Legend they think it represents.

4. Results and New Round: Maps that are correctly recognized get added to the Seminar Atlas, and a new round begins.
In an Atlas Seminar, your students will...
- pore over their books, searching for evidence.
- test new understandings.
- make arguments without essays.
- create artifacts that you can reuse.
A new humanities-first and human-first format by Nick Santalucia.


